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1. Pirates using milita to aviod being attacked - in Player Features and Ideas Discussion [original thread]
Pirates have had a bad spot in Eve ever since people figured out Instas. Red Flag Poet, Prophet, Pirate
- by Red Flag - at 2009.03.03 15:15:00
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2. Jumpbridge / cyno effect - DISAPPOINTING STOP IT NOW - in Player Features and Ideas Discussion [original thread]
I'm honestly not sure which effect I like better. They both look good to me. Red Flag Poet, Prophet, Pirate
- by Red Flag - at 2009.03.03 15:14:00
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3. Tier 4 Battleships - in Player Features and Ideas Discussion [original thread]
I don't think Tier 4 Battleships should be Remote Repair ships. If we need a new remote repair class, I'd recommend battle cruisers. Support BCs would be neat IMO, but a class of battleships specifically for remote repairs!? They'd far to slow, f...
- by Red Flag - at 2009.03.03 14:42:00
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4. Non-PvP Player Corps - in Player Features and Ideas Discussion [original thread]
Edited by: Red Flag on 08/02/2009 05:38:55 Originally by: State Security There are those who just are not into the whole PvP thing *shock!* and yet would like the benfits that Player Corps offer. Why not give them that option at a pric...
- by Red Flag - at 2009.02.08 05:38:00
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5. Time for a new server? - in Player Features and Ideas Discussion [original thread]
I can tell you right now that if Eve had multiple servers (which actually it does already, but I mean the way you mean) I would have no reason to play Eve. I'm trying to conquer the entire (Eve) universe. How can I do that if there's more then on...
- by Red Flag - at 2009.02.08 02:53:00
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6. Incentivizing 0.0 (Safe Havens) - in Player Features and Ideas Discussion [original thread]
Originally by: Dirk Magnum The only reason I'm not jumping directly to a flame over this idea is that the Eve population is increasing, but the system count isn't. As the population of Eve, and therefore nullsec increases, the danger level...
- by Red Flag - at 2009.02.08 00:29:00
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7. Possible Answer to Ninja Salvaging? - in Player Features and Ideas Discussion [original thread]
Player019910 Asks you permission to salvage wreck number 2218: Yes or No? Player019910 Asks you permission to salvage wreck number 2219: Yes or No? Player019910 Asks you permission to salvage wreck number 2212: Yes or No? Player019910 Asks you per...
- by Red Flag - at 2009.02.08 00:15:00
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8. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
There are lots of things wrong with Eve in my opinion. The way POSes "Fit Together" isn't one of them. The thing your picture looks like is an outpost, which players are already able to build. The fact that modules don't link together in POSes d...
- by Red Flag - at 2009.02.08 00:11:00
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9. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
Edited by: Red Flag on 08/02/2009 00:04:36 I do not know if it was fixed (I think it was), but a while back ago there was a problem where two ships that were officially at war with each other would form a fleet, and then they would invite some...
- by Red Flag - at 2009.02.07 23:56:00
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10. Nuetrals Helping in Empire Wars - in Player Features and Ideas Discussion [original thread]
Edited by: Red Flag on 08/02/2009 00:06:53 This accidental post was intended to be a reply to a thread, not a new topic. I apologize, please delete this.
- by Red Flag - at 2009.02.07 23:54:00
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11. Neutrals aiding war targets !!! - in Player Features and Ideas Discussion [original thread]
I think 24 hours is a bit much. However I do agree with the spirit of the first poster's post. I believe: If you aid a war target you should: 1. Become aggressed (and thus can't jump, etc. Until your aggression timer runs off.) (1a. Aggression ti...
- by Red Flag - at 2009.02.07 23:21:00
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12. Skill Training Time Reduction - in Player Features and Ideas Discussion [original thread]
Originally by: Isabella Montague [ Yes because what's more fun in a race than having a head-start, right. I'm sure there have been skills who's training time has been 'adjusted' over the years because it was found too fast. Older players h...
- by Red Flag - at 2009.02.07 23:00:00
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13. Mining!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Elysarian The only way to increase profit from mining reliably would be to remove (insert nationality here) ISK farmers/sellers... Unfortunately it's quite difficult, in most cases, to tell the difference between a farmer r...
- by Red Flag - at 2009.02.07 22:46:00
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14. Assets & Organization - in Player Features and Ideas Discussion [original thread]
So, you guys think CCP has read this?
- by Red Flag - at 2009.02.07 22:36:00
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15. Container Chaos: (or: How to improve container use) - in Player Features and Ideas Discussion [original thread]
I once was on this bandwagon as well. Somebody in CCP loves these crazy cans. I find it amazing that a can holds 1,300 while it's outer volume is only 1,000. They say it's some dimensional thing, and I'm alright with it for the most part. Howeve...
- by Red Flag - at 2009.01.31 23:53:00
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16. Rig Insurance - in Player Features and Ideas Discussion [original thread]
Clearly you miss the point of riggs? Riggs are not just there to be bonuses for our ships. Rigs are in part meant to be ISK-Sinks! Something has to deflate the Eve economy. Red Flag Poet, Prophet, Pirate
- by Red Flag - at 2009.01.31 23:43:00
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17. Certificates: Good Idea; Bad Execution - in Player Features and Ideas Discussion [original thread]
More hit points are of course always good, but if you're an armor tank and you spend all your time on getting every possible shield skill just for a few extra hitpoints; You'd waste a year of training for a what? Ten, fifty hit point gain? The ex...
- by Red Flag - at 2009.01.31 23:34:00
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18. PIN Feature optional transperancy - in Player Features and Ideas Discussion [original thread]
Right Click Option? Click the Pin button Twice? It's not a horrible feature request. If some people don't need to pin their windows: Good for them! Some people just need to flame everything! Personally, I pin all my windows because I want them ...
- by Red Flag - at 2009.01.31 13:58:00
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19. flag ships are nessesary - in Player Features and Ideas Discussion [original thread]
While I like the idea of a command ship (and it being a tougher battleship), I think most of the suggestions in this thread are completely insane! You should all realize that if a ship is created that has the ultimate tank; there will be more tha...
- by Red Flag - at 2009.01.31 13:30:00
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20. War'Dec is too cheap - in Player Features and Ideas Discussion [original thread]
No, no! It should be 100b for corporations, 1tril for alliances!
- by Red Flag - at 2009.01.31 13:22:00
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